Showing posts with label Alex Self. Show all posts
Showing posts with label Alex Self. Show all posts

Wednesday, 21 December 2016

Alien Squad Leader now a digital download at a festive special price!

Our last news of the year from 15mm.co.uk is the announcement of the long awaited Alien Squad Leader 2.0 book by Alex Self as a paid for digital download! We have very little printed stock remaining of the book (and it is now discounted) and the new PDF download is also at a festive special price of just 7.50GBP for the eighty page 15mm science fiction rules. By customers request the download is in 'ease print' format with plain white backdrops to the pages. If you fancy a digital copy of your ASQL or you are new to these rules treat yourself to something to read this Christmas. Go HERE or read on for more. 


There is the book for Alien Squad Leader as well as several 100 Point Army packs for Human Colonials, Alien Greys and Mechanoids to get you playing straight out of the box. You can use any 15mm miniatures you wish though we do recommend our own HOF Range and the Laserburn range too with many choices. 


There are articles on our blog all about Alien Squad Leader for you to find out more on the game. Follow the links here. 

What is Alien Squad Leader? The Book and Resource Links and Reviews 

Why Play Alien Squad Leader? Written by Alex Self this article explains what the game is all about. 


Two of the most popular codes in the HOF Range of 15mm science fiction owe their origins to Alien Squad Leader and these are the HOF27 Maginot Defence Turret and the HOF28 Charger APC. As a festive gift to all the wargamers out there we have put an offer on these until the new year. Go HERE for the website. Enjoy! 


Lastly we have the entire USEME Range of a dozen titles as paid for digital downloads at just 3.00GBP each. These are super little reads and great for a quick game or idea for scenarios. Go HERE

 Merry Christmas from all of us at 15mm.co.uk. 

 GBS

Wednesday, 25 November 2015

Far Eastern Corporate Mercenaries army list PDF for Alien Squad Leader (ASQL)


Following up on the excellent essay 'So, Why play Alien Squad Leader?' by Alex Self author of the game system we have another treat for players of ASQL today with a free army template.  This template is given in plain type PDF for easy reference or printing at home or on the screen.  You can download it from our dropbox for free by clicking HERE and you can find Alien Squad Leader on its page at 15mm.co.uk HERE.  Enjoy!

Far Eastern Corporate Mercenaries 
Human mercenary armies belonging to the wealthy clan corporations of the Earth’s far east, where profit is king, and the maintenance of a precarious balance of power within their sphere of influence is the primary motivation of the clan masters. This political world encompasses galaxies, and clans both great and small, who will often consider selling their services to other human, or even alien powers for even a small, calculated advantage. Their dominance has been based on the adherence to a strict hierarchy and cultural code of honour that even their most humble warriors are expected to obey.


This army template is a new one not in the book and its a V2 play test one meaning it can be subject to change but we have found it pretty rugged and ready to be used on your wargaming table.  It was designed around two central ideas those being a new way to fight and motivate an army (which is the basis for all new templates in ASQL) and secondly the Corporate Ashigaru miniatures in the HOF 15mm Science Fiction range.  You can find those HERE on a refined search on our website.


HOF22 Corporate Ashigaru Personalities
This pack contains ten white metal 15mm miniatures human males dressed in cyberpunk neo-japanese armour taken from the following poses.  A Cyber Diamyo with separate back banners, a Standard Bearer, a Communications trooper, a Medic, a signaller or assistant Ashigaru and two poses of dead Corporate Ashigaru.  Every pose is in the pack with additional random extras.  Perfect for commanding your Corporate Ashigaru force in the field.


HOF23 Corporate Ashigaru Troopers II
This pack contains ten white metal 15mm miniatures human males dressed in cyberpunk neo-japanese armour taken from the following poses.  Trooper running with SMG, Trooper with SMG throwing a grenade and Trooper kneeling with SMG.  Every pose is in the pack in fairly equal amounts.  Alongside HOF76 this pack is your core infantry for Corporate Ashigaru.


HOF24 Corporate Ashigaru Support
This pack contains ten white metal 15mm miniatures human males dressed in cyberpunk neo-japanese armour taken from the following poses.  Trooper with shoulder held missile launcher, Trooper with heavy energy weapon, Trooper with mini-gun.  Every pose is in the pack in fairly equal amounts.  Alongside HOF76 and HOF23 this pack is your 'up gunning support' for your Corporate Ashigaru squads. 


HOF25 Corporate Ashigaru Leaders
This pack contains ten white metal 15mm miniatures human males dressed in cyberpunk neo-japanese armour taken from the following poses.  Lesser Officer with Sword and Pistol, Lesser Officer running with sword (separate back banner), Lesser Officer advancing with sword (separate back banner).  Every pose is in the pack in fairly equal amounts.  This pack is your squad leaders for Corporate Ashigaru. 

HOF76 Corporate Ashigaru Troopers
This original pack contains ten white metal 15mm miniatures human males dressed in cyberpunk neo-japanese armour taken from the following poses.  Trooper standing with SMG, Trooper with SMG running and Trooper advancing with SMG.  Every pose is in the pack in fairly equal amounts. Alongside HOF23 this pack is your core infantry for Corporate Ashigaru.


HOFP01 Corporate Ashigaru Platoon
A special pack containing one of every pose we have of the Corporate Ashigaru.  A sampler if you will or the ultimate skirmishing character pack.  A total of nineteen miniatures taken from codes HOF22,HOF23,HOF24,HOF25 and HOF76.  Leaders, Personalities, Troopers, Support Weapons, Casualties.  Save 10% off single miniature purchase.  

Each miniature stands approx 16mm tall from sole of foot to top of head and aside from those with back banners supplied they are all one piece white metal castings.  All designed by Elton Waters.  Every pack can be purchased as a pack or as single miniatures or as 'buy three packs save 10%' on the page.  With the exception of the platoon pack.

Thanks for Reading.

GBS

Tuesday, 24 November 2015

So Why Play Alien Squad Leader? by Alex Self

It is my great pleasure to introduce an essay written by the author of Alien Squad Leader (ASQL) which gives the author's ideas behind the game system and his hopes for it and for wargamers who love 15mm scale science fiction.  Read on below and you can find ASQL on our website HERE. You can also download this essay as a free PDF from our dropbox account by clicking HERE.  Enjoy! GBS


So, Why Play Alien Squad Leader?
By Alex Self

Why aren’t you playing Alien Squad Leader (ASQL)? I do get concerned that the game is easily dismissed by veteran gamers, but why do I think this? After a casual perusal of the rules, I guess it is easy to notice the core 2D6 game mechanics, the limited classification of weapons and armour, and the generic army templates, and make the assumption that this is a simplified game for beginners, with little to recommend it to the veteran gamer. Or, perhaps you are a wargamer that needs his science fiction battles to be grounded in a strong narrative background with game mechanics that represent plausible outcomes bearing some resemblance to contemporary combat experience, so that your imagined miniature warfare is as realistic as possible? 

Well, I confess, ASQL does indeed have simplified and stylised core rules, with no coherent background or setting that attempts to explain how all the various factions might co-exist within the same universe. Silly and inexplicable combat outcomes are possible! But this is not an oversight. It is a deliberate development of a game that attempts to satisfy some key requirements. Allow me to explain to you what I had in mind when designing the game.

Big Games with Lots of Miniatures
I like playing big battle games. I originally conceived ASQL as the science-fiction equivalent of the large 15mm Ancient and Medieval battles that I played using the DBM rules by Phil Barker and Richard Bodley Scott. They typically involved hundreds of miniatures.  In order to make this work with long-ranged weapons, I had to scale down the numbers to a large-scale skirmish, but I was still thinking in the region of around 100 figures and 3 – 8 vehicles per side, on a standard 6 foot by 4 foot wargames table. It is perfectly possible to play a game of this size with ASQL (a 200 point game) to a satisfactory conclusion within 3 hours. However, to accomplish that, you need streamlined and efficient game mechanics, with minimal reference to the rule book, so that the players can concentrate on manoeuvring their miniature armies and making tactical decisions, not poring over charts and tables.

Incidentally, it is not essential to collect a large army to enjoy ASQL. You can have a perfectly satisfactory game on a 4 foot by 4 foot table using 100 point armies – around 50 figures and 3 vehicles per side. And all within an hour and half.

Tactics over Number Crunching
I have read that a good game allows the players to make many meaningful decisions that give them a chance to influence the outcome of the game by the choices they make. A random factor is required to represent the element of chance, and to provide the excitement of risk, but, on the whole, the choices made available to a player in the game must provide them with the opportunity to win the game by exercising their skill in decision-making, which are, in turn, based on sizing up priorities and probabilities. ASQL provides many such opportunities; which units do you attempt to activate first when your command phase could end (via a failed command test) at any moment? Should you move your units as a group (easier to move, but making a good target) or individually? Should a unit stand and fire at the enemy or seek to out-manoeuvre them (at double speed)? Should your command stands take part in the fighting or keep out of harm’s way? Should you seek to degrade the effectiveness of enemy units or attempt to destroy each enemy unit outright?

ASQL is quick. The basic 2D6 mechanics can be easily understood over the course of a single game, but the cumulative consequences of making many, many, rapid decisions over the course of the game is not.  And here is where the challenge lies. Especially when you consider that each army template includes a combination of special rules and unit composition which defines their unique strengths and weaknesses in the game, and which may limit or diversify their tactical options.

Competition Friendly
ASQL acknowledges the pleasure of a game that is a battle of wits between opponents, rather than emphasising co-operative/group play, or driving a narrative. The timing of decisions is important, as an outcome can have a knock-on effect that can then be exploited by the next action determined by the active player. Within this context, clever exploitation of the game mechanics is accepted, and even encouraged. Therefore it is important that the rules are relatively “clean” and unambiguous. This is another reason for the simplicity of the core rules, for, as you can imagine, once special rules are introduced, the variety of exceptions to the norm multiplies and it becomes increasingly difficult to anticipate every combination of circumstances that could arise in the game.

Also important in competitive gaming is the perceived fairness of the game, opportunities for optimising army builds, and clear win conditions. ASQL’s play testers try hard to ensure that all the available armies possess not only a unique character, but that they all have a fair chance of winning the game, if played well. We acknowledge that some armies are more straightforward to use effectively than others, but we strive to ensure that all of them are capable of winning, especially if the army composition is determined before randomly generating the game scenario. There are no “super-units” in ASQL, but most army templates will force players to make hard choices between a variety of effective unit types. Generally speaking, most armies will trade-off between durability/firepower and manoeuvrability/quantity, although some of the armies (non-humanoid aliens especially) are intentionally limited in choice. The scenarios have different objectives that have the effect of levelling out the relative capabilities of the armies, and there are terrain placement rules that favour the defender, while allowing the attacker to deploy after seeing where the defender’s army is positioned.

Playability over Realism
The game mechanics of ASQL represent a level of abstraction that does not intend to provide a plausible reason for every combat outcome (you could put this down to the “fog of war”). Consequently, strange and inexplicable things can happen, which may not be to the taste of every wargamer, depending upon the level of credibility that you require in your games. Incidentally, ASQL aspires to a similar level of credibility to that of your average science fiction movie – ie. not alot! But that should not deter your enjoyment of the game. My fellow ASQL play testers actually find it quite amusing to imagine how say, a group of alien reptilian warriors armed only with spears have managed to defeat a heavily armoured main battle tank in close assault, or why an unscathed unit of elite space commandos on the periphery of a desperate firefight have refused to obey orders to engage the enemy for the third turn running (“it’s the Ort radios sir – the cheap trash isn’t working!”) , but that is the kind of luck that can play out.

Straightforward and easily understood game mechanics allow players to quickly ascertain how the game works. With ASQL, this can sometimes have a negative effect, because some players consequently assume that the game has no depth. However, I believe that this enables players to more deeply immerse themselves in the game, and concentrate on the decisions they are making in the full knowledge of the pros and cons attached to any particular course of action. Yes, when a gamer faces a unique alien faction for the first time, there will be new things to learn, but the number of special rules attached to each army template are few enough that they can be explained reasonably quickly to an opponent at the start of the game, and some are iterations of the same rules that apply to other armies, albeit in a different combination. However, as in a game of chess, understanding a number of simple rules is not the same as mastering them.

Not adhering strictly to plausible/realistic outcomes also means that ASQL can include colourful troop-types such as “Primitives”, allowing gamers to field alien natives armed with bows and arrows; bug-eyed, slavering monsters; units of alien zombies; and cavalry charges – all great fun, but clearly unlikely to exist on a battlefield dominated by rapid-firing long-range weaponry.

Creativity over Official Miniatures Ranges
There is no official miniatures range for ASQL, and that’s how I like it. The range of commercially available 15mm science fiction models has increased at a phenomenal rate since ASQL was published by Alternative Armies through its brand 15mm.co.uk in 2009. One of the reasons for having generic army templates is that, within a given theme, the gamer has a wide range of choice in interpreting how that army looks. Also, the scope to vary the number of models per base, and the relatively large infantry base size for squads/fire-teams means that mini-dioramas can be modelled if that is to your taste. And this is important, because I have noticed that there is nothing that a tabletop miniatures gamer likes more than expressing their individuality and creativity in their model armies! I have already seen how the themes for ASQL army templates provide a jumping off point for gamer’s imaginations, to the point where collecting a model force to represent each featured army can start to become addictive!

And, Let’s Hear it for the Aliens!
The clue is in the title. Yes, ASQL was conceived as an antidote to all those other human-centric science-fiction wargames. Although even the humans get some weird and wonderful army lists such as the Outlaw Gangs, and the Human Eastern Corporate Army (not in the current rules, but a free expansion on the 15mm.co.uk website). Perhaps it is only natural that most gamers identify with the armed forces of humanity, but I saw ASQL as a wonderful opportunity to develop some unique and imaginative alien fighting forces, almost all of which are inspired either by science fiction movies, tv series, or existing ranges of wargames models.

Each new alien faction comes with a themed set of special rules that determine it’s character and likely battle tactics in the game, which are usually alluded to in the introductory synopsis that accompanies each army template. In play-testing, we try to limit the number of special rules to the minimum required to make the army markedly different to those already established, whilst at the same time delivering a sufficient level of characterisation that evokes the desired theme.

In my opinion, the (much requested) provision of a system to allow custom-built armies within ASQL would essentially undermine the carefully constructed ethos of the game. The depth and challenge of ASQL lies in facing opposing armies that behave differently to yours, and adapting your tactics in order to maximise your strengths and exploit their weaknesses.  There are enough unique army templates, which in combination with the game scenarios, should provide endless re-playability. Allowing players to custom-build their armies removes that commitment to uniqueness, and risks the introduction of countless bland wargames armies without discernible weaknesses.

A Unique Game System
Many new science fiction rule sets have appeared since 2009, and yet I believe that ASQL remains unique. It’s blend of HOTT/Warmaster style mechanics adapted to long-ranged combat, and combined with faction-specific special rules caters for quick, fun, competitive games, and continues to attract sales of the rulebook at a steady rate. Fancy something different from a human-centric gritty sci-fi small skirmish? You never know, you might find an imaginative, big, fast-moving Alien Squad Leader battle a refreshing change.

A.Self.  
November 2015.

Wednesday, 11 November 2015

ASQL2.0 Alien Squad Leader rules and resource links

The fantastic and unique 15mm scale generic science fiction element base rules system Alien Squad Leader (ASQL) 2.0 is now back in stock at 15mm.co.uk.  Written by Alex Self and published in 2009 it is a high quality A4 format perfect bound book with several perforated pull out or copy reference sheets at the rear. Made in Scotland it is priced at 12.00GBP. Unlike other 15mm scale science fiction systems it is totally and I mean totally generic with army templates for anything from Human Colonial to Mechanoids, Hive Mind, Alien Greys, Outlaw Gangs and more!   To that end you can visit the ASQL page on the website HERE.  Or read on for an account of what is in the book followed by web links to resources and reviews for free.


ASQL Rule Book - 2nd Edition.  15mm Science Fiction
Squad Level Wargame Sci-Fi Rules with an emphasis on the ordinary troops not Heroic Characters. Simple Game Mechanics that are easy to understand but which reward careful play. Includes six pick up and play scenarios with clear and challenging victory conditions. The ASQL 2.0 rulebook is perfect bound and has eighty pages and several perforated pull out token and reference sheets. Get into one of the finest 15mm sci-fi rule sets on the market!

WITH ALIEN SQUAD LEADER IT’S TIME TO TAKE THE SIDE OF THE ALIENS! 

In Alien Squad Leader, you can advance into battle with the pitiless bugs of the Hive Mind, the multi-legged Tripods, the cyborg infantry of the Enslavers, the mythical fighters summoned to serve the Children of the Gods, and many, many, other alien races. Or on the other hand, maybe you prefer the forces of humanity? There’s never been a better time to experience this exciting and fast paced squad-level wargame for any 15mm science fiction miniatures.  All miniatures are assembled into units on element bases and into an army built on points.  The rules use two sizes of element base 50mm square and 100mm by 50mm rectangle.  Go HERE.

Includes rules for:  Inferior Infantry, Regular Infantry, Power-Armoured Infantry, Heavy Weapon Squads, Monstrous Infantry, Robotic Infantry, Heavy Droids, Battle Mecha, Recon Droids and Drones, Fighters, Shooters, Riders, Beasts, Monstrous Creatures, Thralls, Close Flyers, Dropships, Distant Flyers, Crewed Weapons, Floaters, Defence Turrets, Light Vehicles, Light Transports, Mobile Artillery, Armoured Fighting Vehicles, Armoured Transports, Assault Tanks, Main Battle Tanks, Refugees, Police Units and Psionic Powers...

Fourteen Army Lists (Templates) provided in the book:  Human Imperial, Human Colonial, Outlaw Gangs, Imperial Strike Force, Alien Imperial, Alien Warrior Caste, Tripods, Alien Enslaver, Cyborg Enslaver, Mechanoid, Hive Mind, Victorian Imperial, Children of the Gods and Alien Greys.  Each template has its own special rules as well as unique unit types and traits.  Build your 100 Point or larger army using one of the army lists. Full Contents of the ASQL 2.0 Rulebook by section are as follows; 

Introduction
Contents

1.0 What you need to Play
1.1 Model Terrain, 1.2 Miniatures, 1.3 Wargames Equipment

2.0 Troop Classification 
2.1 Infantry, 2.2 Droids, 2.3 Primitives 
2.4 Flyers, 2.5 Defensive Weapons, 2.6 Vehicles
2.7 Equipment, 2.8 Unit Type Quick Ref Table

3.0 Preparing for Battle
3.1 The Pre-Game Sequence, 3.2 Scenarios 
3.3 Setting out Terrain, 3.4 Winning the Game

4.0 Visibility and Line of Sight
4.1 Terrain Affects on Visibility

5.0 Command, Control and Movement
5.1 Sequence of Play, 5.2 Command and Control
5.3 Overwatch, 5.4 Movement

6.0 Shooting
6.1 Direct Fire, 6.2 Indirect Fire, 6.3 Hits and Saving Throws

7.0 Reaction Moves

8.0 Close Assault
8.1 Close Assault Order of Play, 8.2 Combat Results 
8.3 Attacking Installations, 8.4 Vehicles in Close Assault 

9.0 THE ARMY LISTS 
9.1 How to Use the Army Lists
9.2 HUMAN IMPERIAL and Special Rules
9.3 HUMAN COLONIAL and Special Rules 
9.4 OUTLAW GANGS and Special Rules 
9.5 IMPERIAL STRIKE FORCE and Special Rules 
9.6 ALIEN IMPERIAL and Special Rules 
9.7 ALIEN WARRIOR CASTE and Special Rules 
9.8 TRIPODS and Special Rules 
9.9 ALIEN ENSLAVER and Special Rules 
9.10 CYBORG ENSLAVER and Special Rules 
9.11 MECHANOID and Special Rules 
9.12 HIVE MIND and Special Rules 
9.13 VICTORIAN IMPERIAL and Special Rules 
9.14 CHILDREN OF THE GODS and Special Rules 
9.15 ALIEN GREYS and Special Rules 

10.0 Optional Rules
10.1 Fast Play 10.2 Mixed Infantry Squads
10.3 Burning Vehicles 10.4 Tall Buildings
10.5 Using Characters in ASQL

11.0 Resources

12.0 Pull out Reference Sheets
IN PLAY ORDER TOKENS 
IN PLAY REFERENCE SHEETS 1 & 2


Review, Group and Free Files Online!

You can download the ASQL2.0 Errata File from our dropbox account by clicking HERE.

There are many online references to this rules system across various platforms and you are are free to search for them dating back to 2009 however one of our favourites is the Dropship Horizon review of ASQL2.0 written by Mark which is greatly respected.  You can see that HERE.

There is an online ASQL community located on Yahoo Groups.  You can go to it HERE and join up to talk about the game.

Thanks for Reading.

GBS

Friday, 6 November 2015

ASQL2.0 Alien Squad Leader back in stock next week!


Over the last year Alternative Armies and by extension its sister brands 15mm.co.uk and The Ion Age have seen a surge in the sales of printed books across our ranges. This is great news and was rather unexpected. As a result we sold out of several titles and had to set a schedule for re-prints and bringing in new stock. We have nearly completed this project and now it is the turn of Alien Squad Leader ASQL2.0 by Alex Self to be brought back into print. In agreement with Mr Self we will be keeping ASQL2.0 in print only and not as a PDF or download title. It will remain at its current price (12.00GBP) with no increase and it will be remain a high quality perfect bound book made right here in Scotland. 

You can visit the ASQL page of our website HERE

Alien Squad Leader is a unique system. It really is. Unlike other 15mm scale science fiction systems it is totally and I mean totally generic with army templates for anything from Human Colonial to Mechanoids, Hive Mind, Alien Greys, Outlaw Gangs and more! Element Based it can use any miniatures and be tailored to your own universe. Read about it and order once back in stock.

ASQL2.0 will be back in stock on our website on Wednesday 11th 2015 and we will make an announcement then. 

Thanks for Reading, 

GBS

Tuesday, 19 August 2014

Alien Squad Leader 2.0 review at Dropship Horizon Blog


Time for a blast from the past.  Since we released the new 100 Point pre-made army for Alien Squad Leader, ASL02 Human Colonial, a couple of weeks ago we have been getting asked if there are any online reviews of the game.  Well there were but no recently so I set out to look for one and link it to here.  I found the great review written upon release back in 2009 by Mark Hannam who was the creator and owner of Dropship Horizon blog at that time.   You can read it HERE.


Mark had a copy of the book and gave it a very positive review after reading it.  An experienced wargamer and at that time science fiction fanatic he lauded it in many ways examining it from many angles.  If you are interested in Alien Squad Leader after reading the review then go to its page on our website and read more about it.

We are working on the next army pack for ASQL with the coming release this week being along those lines.  I will give details at the time.

Thanks for Reading.

GBS

Thursday, 7 August 2014

ASL02 Human Colonial Army Pack for ASQL released!


We have a brand new 100 point pre-packed army for Alien Squad Leader 2.0 now released! It comes will all the needed miniatures, all the needed element bases and details of composition too. An ideal starter force for new players and a boost for experience players too the Human Colonial Army is one of the easiest to learn and use in play.  ASL02 Human Colonial Army.

This is our first new ASQL army in a while and the first with the new resin cartouche bases in 50mm and 100mm shapes along with the excellent Maginot Turrets and Charger APC's too. Here are the details.


ASL02 Human Colonial Army (Security Force Alpha) 100 Points
Alien Squad Leader 2.0 Army Pack 36.90GBP (Save 10% off list prices)
Painted and Based Ready for Play as seen here 105.00GBP (Save 10% off list prices)

Colonial Army Veterans* (Regular Infantry) HOF95, HOF98 (5) 7 Points *Command Stand
Colonial Army Veterans (Regular Infantry) HOF104 (5) 7 Points
Colonial Troopers (Inferior Infantry) HOF96 (5) 5 Points
Colonial Troopers (Inferior Infantry) HOF96 (5) 5 Points
Colonial Troopers (Inferior Infantry) HOF97 (5) 5 Points
Colonial Troopers (Inferior Infantry) HOF97 (5) 5 Points
Colonial Troopers (Inferior Infantry) HOF97 (5) 5 Points
Colonial Troopers (Heavy Weapons) HOF100 (5) 5 Points
Colonial Troopers (Heavy Weapons) HOF100 (5) 5 Points
Support Droids (Robotic Infantry) HOF43 (5) 11 Points
Maginot Turret HOF27 10 Points
Maginot Turret HOF27 10 Points
Charger APC HOF28 10 Points
Charger APC HOF28 10 Points

This army pack consists of the following items:

45 Human Infantry
5 Robotic Infantry
2 Vehicle Kits
2 Defence Turret Kits
Bases: Fourteen (12 50mm x 50mm, 2 50mm x 100mm)

You can learn all about Human Colonial Armies in ASQL on pages 42-42 of the Alien Squad Leader Rulebook. These armies of this template type are characterised by their called up lower quality infantry defending their homeworld with the help of good defensive fire power and towers too. One of the favourite templates for beginner players from our feedback and one to use against experienced players too. This new army pack will get you into the game and playing plus it will save you 10% off list prices and the same if you choose to buy it pro-painted and based from 15mm.co.uk ready to play out of the box.

You can learn more about the HOF codes in this army pack on our website.  Look for Security Force Alpha codes as above.

Thanks for reading.

GBS

Monday, 21 July 2014

Human Colonial Army coming soon for Alien Squad Leader 2.0


It is the year 2100 and the Resource Wars are in full swing on Earth.  Nations feud to take what they can from a dying world that is all out of succour for her greedy children.  The richer power blocks have established small colonies on Mars and on the Moon in partial terraforming and in dome.  While the use of nuclear and chem-bio weapons is outlawed it is more out of fear than respect of life.  War is everywhere and the battle lines are in field and city both.   Before the strife reached its highest levels and regression began a dozen settlement ships were flung into the void in the 2080's founding Human possessions in nearby star systems. Those worlds are protected by the strained Colonial Defence Force against threat both of Earth origin and from among the stars themselves.

You might remember my musings about a brand new 100 point pre-packed army for Alien Squad Leader 2.0 back when we released the fantastic HOF27 Maginot Defence Turret and HOF28 Charger APC codes. Well the time for that release is fast approaching and its time for me to show you the composition of the 100 point army pack which will come with all the needed miniatures and all needed element bases (the great new resin cartouche bases put out a few weeks back) in a box with insert.  While the Maginot and the Charger have done really well on their own its is in this army that they come into their prime.  Read on:

HOF28 Charger APC with one of its three included turret options
HOF27 Maginot Turret with one of its two included weapon options

ASL02 Human Colonial Army (Security Force Alpha) 100 Points
Alien Squad Leader 2.0 Army Pack (Unpainted / Painted and Based) 

Colonial Army Veterans* (Regular Infantry)  HOF95, HOF98 (5) 7 Points *Command Stand
Colonial Army Veterans (Regular Infantry)  HOF104 (5)  7 Points
Colonial Troopers (Inferior Infantry) HOF96 (5)  5 Points
Colonial Troopers (Inferior Infantry) HOF96 (5)  5 Points
Colonial Troopers (Inferior Infantry) HOF97 (5)  5 Points
Colonial Troopers (Inferior Infantry) HOF97 (5)  5 Points
Colonial Troopers (Inferior Infantry) HOF97 (5)  5 Points
Colonial Troopers (Heavy Weapons) HOF100 (5)  5 Points
Colonial Troopers (Heavy Weapons) HOF100 (5)  5 Points
Support Droids (Robotic Infantry) HOF43 (5)  11 Points
Maginot Turret HOF27 10 Points
Maginot Turret HOF27 10 Points
Charger APC HOF28 10 Points
Charger APC HOF28 10 Points

HOF104 SFA Elite Troopers
This army pack consists of the following items:

45 Human Infantry
5 Robotic Infantry
2 Vehicle Kits
2 Defence Turret Kits
Bases: Fourteen (12 50mm x 50mm, 2 50mm x 100mm)

You can learn all about Human Colonial Armies in ASQL on pages 42-42 of the Alien Squad Leader rulebook.  These armies of this template type are characterised by their called up lower quality infantry defending their homeworld with the help of good defensive fire power and towers too.  One of the favourite templates for beginner players from our feedback and one to use against experienced players too.  This new army pack will get you into the game and playing plus it will save you 10% off list prices and the same if you choose to buy it pro-painted and based from 15mm.co.uk ready to play out of the box.

Thanks for reading.

GBS

Monday, 7 April 2014

HOF28 Charger APC kit revealed at Salute 2014!

This code will be at the Alternative Armies trade stand TF07 for the Salute 2014 show on Saturday 12th April 2014 at Excel in London.  Get your hands on it first there.  It will be released onto the 15mm.co.uk website during the week after the convention.  Interested?  Read on...

HOF28 Charger Armoured Personnel Carrier with Turret.
It is the year 2100 and the Resource Wars are in full swing on Earth.  Nations feud to take what they can from a dying world that is all out of succour for her greedy children.  The richer power blocks have established small colonies on Mars and on the Moon in partial terraforming and in dome.  While the use of nuclear and chem-bio weapons is outlawed it is more out of fear than respect of life.  War is everywhere and the battle lines are in field and city both.   For the winners there will be places among the stars a series of Human Colonies and for the losers only the arid taste of the towering exhaust of plumes of the mighty Ark Ships that are even now being built.  Welcome to the year 2100.

HOF28 with HOF104 SFA Elite Trooper for scale.
HOF28 Charger APC Kit  (6.00GBP)
This pack contains the resin and white metal pieces to assemble one 15mm scale Charger vehicle kit as an APC or turreted APC variant.  The Charger is the workhorse military and police transporter of the Human Colonies and Security Force Alpha.  Designed as a feature of the Human Colonial Army template in Alien Squad Leader 2.0 it is equally at home in any near future or such game system.  Parts are: Charger Hull, Charger Wheel Unit, Turret and Top Hatch (a choice of two configurations), Cannon Barrel and Non Lethal Barrel (a choice of two weapon options) a pair of hatch covers and a twin launcher unit which can be sited anywhere on the vehicle. Approx 60mm long and 30mm tall (without turret) when assembled.  Easy to assemble and great value. Make yours a military vehicle or law vehicle and choose pure APC or infantry fighting vehicle. The Charger is part of Security Force Alpha (SFA) in the HOF Range.  From battles to peace keeping or law enforcement roles it suits them all.

Full details will be in the release post for HOF28 Charger APC...enjoy!

GBS

HOF27 Maginot Defence Turret revealed at Salute 2014!

This code will be at the Alternative Armies trade stand TF07 for the Salute 2014 show on Saturday 12th April 2014 at Excel in London.  Get your hands on it first there from Sam Croes the designer of this model.  It will be released onto the 15mm.co.uk website during the week after the convention. Interested?  Read on...

HOF27 Maginot Defence Turret
It is the year 2100 and the Resource Wars are in full swing on Earth.  Nations feud to take what they can from a dying world that is all out of succour for her greedy children.  The richer power blocks have established small colonies on Mars and on the Moon in partial terraforming and in dome.  While the use of nuclear and chem-bio weapons is outlawed it is more out of fear than respect of life.  War is everywhere and the battle lines are in field and city both.   For the winners there will be places among the stars a series of Human Colonies and for the losers only the arid taste of the towering exhaust of plumes of the mighty Ark Ships that are even now being built.  Welcome to the year 2100.

HOF27 Maginot DT opposite side
HOF27 Maginot Defence Turret  (4.00GBP)
This pack contains the resin and white metal pieces to assemble one 15mm scale Maginot Defence Turret. The Maginot is a stationary structure that acts as a strong point for your forces in play.  Designed as a feature of the Human Colonial Army template in Alien Squad Leader 2.0 it is equally at home in any near future or such game system.  Parts are: Turret Main Body, Turret Ring (rotatable in mount when assembled), Turret Top, Cannon Barrel and Non Lethal Barrel (a choice of two weapon options).  Approx 40mm tall when assembled.  Easy to assemble and great value. The Maginot is part of Security Force Alpha (SFA) in the HOF Range.  From battles to peace keeping or law enforcement roles it suits them all.

Full details and more images will be in the release post for HOF27 Maginot Defence Turret...enjoy!

GBS

Sunday, 23 February 2014

Alien Squad Leader 2.0 back in stock!


One of the best 15mm Wargame Rule System is now back in print and back in stock at the brand new website of 15mm.co.uk! Hurrah!

In Alien Squad Leader, you can advance into battle with the pitiless bugs of the Hive Mind, the multi-legged Tripods, the cyborg infantry of the Enslavers, the mythical fighters summoned to serve the Children of the Gods, and many, many, other alien races. Or on the other hand, maybe you prefer the forces of humanity? There’s never been a better time to experience this exciting and fast paced squad-level wargame for 15mm science fiction miniatures.

Written by Alex Self we are fully committed to supporting this title with lots of new science fiction miniature releases starting right now with SFA Elites and SFA Jump Troops on the website.  The book is 12.00GBP but you can take advantage of the new website discount code for the next week to get 10% off it and everything else you order at the same time.

Go to the website to read all about the ASQL book.

We would like to offer you all a code for 10% off your orders from the 23rd February to 27th February as a little incentive to come on by. 

The code is 'newsite' which you enter during the checkout process in the discount box.  Go to our postage and discount page for full information.

Thanks for Reading!

GBS