Gavin Syme (GBS) and Andrea Sfiligoi are pleased to announce that from today 15mm.co.uk will be stocking the printed titles of Ganesha Games including Song of Blades and Heroes and others such as Flying Lead and Samurai Robots Battle Royale. These are all on the brand new Ganesha Games page of the website which you can visit HERE. Read on for information about each of the titles.
Remember that 15mm.co.uk stocks many thousands of miniatures most of which are well suited to some of these titles. Now you can get your printed book and your figures in one place!
Song of Blades and Heroes - Revised Edition (66 pages)
The Nominee for the 2008 Origins Award for “Best Miniature Rules” returns in an improved, expanded Revised Edition. Song of Blades and Heroes is an exciting set of fast play fantasy skirmish rules that can be played with any existing miniatures. EASY: simple rules that you learn in one game; no counting inches, just 3 measuring sticks for all distances; FAST: A game is 30-45 minutes. Play a campaign in a single evening; INEXPENSIVE:5-10 models per player; 3’x 3’ play area; any single based miniature, in any scale; standard six-sided dice only; READY TO PLAY: 180+ monsters and heroes included, and you can create your own! NO BOOK-KEEPING; HIGH SOLO PLAYABILITY; CAMPAIGN RULES; Six scenarios included; Designer notes and Optional rules to let you customize the game. Over four years, the game has been scrutinized by a vibrant, creative community of thousands of players. Try it and see how it has brought back fun in miniature wargaming.
Flying Lead (51 pages)
The "Flying Lead" rules can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action, from military operations to black-clad assassins, Flying Lead supplies furious fun at bullet speed! Lead a gang of mobsters, play cops vs crooks, or enter the brutal world of covert special operations and espionage. But will you have the guts to lead your force to glory in world where a street punk or an armed fanatic can blow you away as effectively as a trained soldier? Pick your force, roll those dice and find out! Flying Lead takes the award winning Song of Blades and Heroes mechanics into, and even beyond, the modern world of high-powered projectile weapons. By using our online force, weapon and vehicle generators, players will be able to customize their characters and get playing straight away. So don’t waste any more time, grab those figures and dice, and watch out for the Flying Lead! By Andrea Sfiligoi, Rich Jones
Song of Drums and Shakos (35 pages)
WINNER: BEST HISTORICAL RULES AWARD AT ORIGINS 2009 Song of Drums and Shakos is a fast play Napoleonic skirmish game based on the popular *Song of Blades and Heroes* mechanics. Muster your squad. Deploy your soldiers and fire volleys at the enemy...and when the moment of truth comes, fix bayonets and charge! - Three scenarios included - Simple, elegant system where your tactical decisions matter - Playable in any scale with single based models - All major troop types represented: 160+ profiles (French, British, Prussian, Russian, and Austrian) - Easy measuring system - No bookkeeping - Point system for building up your Squad - Play with as little as 5-6 elite to 20 inexperienced soldiers in a standard game - Playable on a small table (60x60 cm for 15mm) - Simple yet subtle command system, with Officers and NCO - Two or more players, 30-45 minutes for a full game - Ideal introductory rule set to small actions in the Napoleonic Era. Written by Andrea Sfiligoi.
61-'65 Company-Level American Civil War Rules (34 pages)
ONE NATION, TWO FLAGS ‘61-‘65 is a fast play, Company-level American Civil War game based on the popular Song of Blades mechanics. Playable with 40-100 miniatures per side in less than two hours, ‘61-‘65 puts you in command of a Union or Confederate Company. Send your skirmishers ahead, keep a tight formation, and wait to see the white of your enemy’s eyes before firing your volley! Three scenarios included; Simple rules that encourage decision making and keeping a chain of command; Playable in any scale, with single based models; Easy measuring system, no bookkeeping, minimal amount of markers; Rules for multiplayer battles and for playing '61-'65 as a Song of Drums and Shakos variant(SDS required); Optional rules for Cavalry and Artillery; Hints on play, formations, combat, and more. By Sergio Laliscia.
Song of Shadows and Dust - Ancient Skirmish (42 pages)
This is a standalone miniatures wargame based on the Song of Blades and Heroes rules engine. The rules reflect the gritty reality of urban violence while preserving the keep-it-simple, play-as-you-want, no-book-keeping-required spirit of the Ganesha family. Easy to learn in just one game. Fast: Games can be finished in an hour allowing campaigns to be completed in a single sitting. Inspired by the breakdown in civil order which plagued the great cities of the Mediterranean in the first century BC, these rules are suitable for any pre-modern setting from Babylon to Bruges. Includes 57 unique characters – henchmen, assassins, punch-drunk boxers, street urchins, elder statesmen and courtesans. Players can create characters choosing from among 46 special rules. Eleven different faction objectives allow for 121 different tabletop scenarios. Easily supplemented by special rules and scenarios from other books by Ganesha Games. Written by Nic Wright.
Mutants and Death Ray Guns (92 pages)
MUTANTS AND DEATH RAY GUNS is a fast-paced, skirmish level, post-holocaust miniature system for 2+ players. Based on the popular Song of Blades and Heroes mechanics, the rules are simple and, above all, FUN! After the holocaust, new races compete for supremacy over a scorched Earth. Pit your band of desperadoes against the dangers of a wasted world. Complete a battle in 45 minutes a campaign in one evening! Play with any single-based miniature, in any scale, with as little as four models per player— a 2’x2’ table is enough! Use three sticks for movement and ranges. Create characters randomly or with a point system. Characters include: Humans, Androids, Mutants, Robots, Mutated Plants, Mutated Animals, and the Wretched! Six scenarios included; Rules for mutations, power armor, high-tech weapons and psi-powers; Campaign rules: characters gain new mutations and equipment after every battle. This revised, expanded edition is a complete, stand alone product.
Samurai Robots Battle Royale (56 pages)
Samurai Robots Battle Royale is a stand-alone set of miniatures rules for mecha battles. Based on the award-winning Song of Blades engine, it allows to refight the wild, imaginative battles seen in the classic Japanese anime series. It also includes rules and guidelines for more realistic science-fiction military games, or even battles with steam-powered engines of destruction. You can play quick mecha vs mecha duels, or larger battles where each player controls 3-6 giant robots for a two-hour game. Build your mecha from the ground up with a point system, choosing armor, weapons and special rules for each part of its body. SRBR and our kaiju game Mighty Monsters are compatible, so you can run mechas vs giant monsters battles. Samurai Robots Battle Royale can be played on an average dinner table using any models in any scale. Written by Andrea Sfiligoi, illustrations by Giandomenico D’Amoja, cover by Giandomenico D’Amoja and Greg Bain.
Song of Arthur and Merlin (48 pages)
PULL THE SWORD FROM THE STONE AND BECOME KING! Song of Arthur and Merlin is a stand alone miniatures ruleset based on the Song of Blades engine. Written by Arthurian expert Daniel Mersey, this book includes: * Three versions of the Arthurian story: Hollywood’s knights in shining armor, the gritty hero of Welsh legend, and a historical world stripped of all magic and monsters. * scenarios and campaigns for Arthurian games * knights, magicians and creatures from British folklore, historical Britons and their Saxon, Pictish, and Irish enemies. * 38 magic items. * 19 warband advances. * New special rules, optional rules for large warbands.
Fear and Faith – Trade Edition (70 pages)
NIGHTMARES BECOME REAL, AND THE DEAD WALK THE EARTH!All the monsters from man’s worst nightmares come alive in this set of fast-playing horror miniature rules based on the Origins-nominated Song of Blades and Heroes mechanics. Fight zombies, vampires, mad slashers, ghosts, werewolves, witches and other monstrosities straight out of the folklore and horror movies. Hunt for them - before they hunt YOU! Fear and Faith includes: rules for vampires, werewolves, ghosts, demons and zombies; A tactical system where your decisions matter; Weapons like silver blades, stakes, chainsaws, shotguns, assault rifles, vials of holy water, grenades and more; Game stats for characters from Victorian novels, researchers of the occult, chainsaw-wielding maniacs, minions of space gods, and the dread Zombie Elephant; 6 scenarios and simple campaign rules. Full support is provided through the Song of Blades Yahoo Group. The text for this trade size edition has been slightly revised. By Andrea Sfiligoi.
Song of Drums and Tomahawks by First Command Wargames (62 pages)
The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy’s bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and sudden violent encounters. This book includes: •All rules needed to play. •Historical background detailing Native American tribes and their Europeans foes. •A map showing the locations of the major tribes. •Timeline covering major and minor wars from European arrival until the 2nd Seminole War. •Army lists for Native Americans, French & British. •Complete list of Traits to individualize troops. • Suggestions on how to set up games. •Detailed description of the period. Based on the Origins-award-winning Song of Drums and Shakos rules.
Go to the Ganesha Games page of our website HERE. Welcome aboard!
Thanks for Reading.