Showing posts with label Work in Progress (WIP). Show all posts
Showing posts with label Work in Progress (WIP). Show all posts

Monday, 16 November 2015

Seasonal Festive Range returns in December 2015 with a new pack!


Those of you who are long term customers of 15mm.co.uk will know what while our sister brands have their own ideas of Christmas and the season of goodwill (Cryptmass on Valon anyone?) we have a treat for wargamers that is only online for a month or so each year.  The Seasonal Festive Range (SN codes) will return at the start of December 2015 and remain until early January of the new year on our Deals and Offers page.  We are adding another new pack and a value composite pack to what we already have.  So joining SN01 Evil Snowmen and SN02 Killer Xmas Trees will be...SN03 Abominable Snow Monsters!



This short article shows you pictures of Sam Croes sculpts for the two poses that will be in this new pack.  From the front, from the back and from the sides.  Why from the side?  Because of something extra cool!  Every pack comes with a sprue of two little Christmas Hats which you can place on the angry noggin of the Snow Monster or leave off.  Full details upon release but there are two one piece poses in white metal with each standing about 40mm tall.

Here are the codes you can expect online during December and early January only before the season ends and they vanish until the end of 2016.

SN2015 Seasonal Fun Sampler Pack -  5 Snowmen, 3 Xmas Trees, 2 Snow Monsters (Save 10%)

SN03 Abominable Snow Monsters – 2 Magic Creatures
SN03VB Snow Monster Gathering – 6 Magic Creatures (Save 10%)


SN01 Evil Snowmen - 5 Magic Creatures
SN01VB Evil Snowmen Horde - 20 Magic Creatures (Save 10%)


SN02 Killer Xmas Trees - 5 Magic Creatures
SN02VB Killer Xmas Tree Forest - 10 Magic Creatures (Save 10%)

We like to keep the fun in wargaming and the joy during the darkest months of the year.  If you have suggestions for next year's new pack to add to SN please do let me know.

Thanks for Reading,

GBS

Sunday, 3 May 2015

Second 15mm Fantasy Buildings Set coming soon at 15mm.co.uk


May is a new month and while we had an epic time during April the work and the fun continues apace. Really it does, no rest for the awesome. There are many new releases coming in May for 15mm.co.uk and these will be delivered weekly throughout the month. While we begin next week with 15mm science fiction from Loud Ninja Games (you all know what I am talking about don't make me Kickstart your brains!) the following week will see the release of our second 15mm fantasy set of buildings. The image here is a little teaser of what is coming in less than fourteen days time. Have a ponder and rub your tusks and think if you prefer yours with brown or green skin. The second half of the month will be historical and SHM and also fantasy as well but more on that later. 


If you missed the HOB01 Human Starter Settlement then you can learn all about it by clicking through. We had a really nice response to this set of buildings sculpted by hand by Sam Croes and we are following up on it this month as promised. A set and singles too. 

Thanks for reading. 

GBS

Tuesday, 21 April 2015

LBA2 16mm Round Metal Bases released as 15mm.co.uk


We retired the original LBA2 base and have now replaced it with a brand new and improved version of the same size.  Give your miniatures a firm footing that stands them in good stead on the wargames table.  If you like bases that give a little more weight to a miniature but does not protrude much around the miniature then this 16mm base is for you.  Go HERE.

Our fantastic 16mm round white metal base is ideal for 15mm wargame miniatures.  It is 2mm thick and emblazoned with the Alternative Armies Arrowhead (our parent brand).  Very durable and tight fitting to your miniatures it gives them a solid standing on the gaming table.  As you can see from the images they have a lovely look and feel great too produced from top quality molds. We offer a pack of 20 Bases and several other sizes of packs each with a saving over the twenty pack.  Click on the drop down product menu on this page to see all the options.  You can select 20 Bases, 50 Bases saving 5%, 100 Bases saving 10% or the mighty 500 Bases saving a whopping 20% off list price.  Go HERE.

Suitable for use with any 15mm Infantry or Creatures or even with other scales such as 6mm or as objective markers and parts of dioramas.


We are in the middle of our Spring Offers month which you can read about HERE.  In short if you use the code 'spring' during checkout you will get 15% off your order and all orders get a free 'goody bag' of related to order miniatures worth 10% of order value.  This also applies to these new bases!


Plus we have reduced the price of the V106 Law Officer Air Raft too by a small amount for the rest of this month. Remember you will get another 15% off if you use the code. Go HERE.

Thanks for Reading.

GBS

Friday, 27 February 2015

Concepting and Developing the Ikwen

On the 4th of March 2015 the latest expansion to the growing and respected Loud Ninja Games miniatures line will be released.  Eli Arndt has earned himself a reputation as a great guy, a keen hobbyist and a deliverer upon promises made.  If you missed the first look posting on the Ikwen then go back one post and have a look.  Otherwise you can read on to learn about the concepts and ideas behind the Ikwen that have taken them from the mind to the page to the hand and to the mold.  So here is a link to the Loud Ninja Games page on 15mm.co.uk and from here it will be in Eli's own words:


Over a generation ago, the planet Kwiell was set upon by aliens bent on exploiting the natural resources of the planet. The planet’s native population, the Ikwen, found themselves suddenly enslaved and their society rocked as they were enslaved, put to work and in many cases hunted and killed.  The Ikwen have spent decades in frustrated servitude to these invading overlords, hedging on their beliefs and their close-knit kinship ties to get them through. It was only when the invaders sought to remove their spiritual identities that they found the courage to rise up and go to war.

The conflict began as acts of sabotage, ambushes and in some cases organized resistance but as time went on it grew into a very real, very active militia war. Weapons were procured through theft or the trade of the very resources they had been robbed of. Groups of soldiers took to the wilderness, the highlands and steppes where they enlisted the locals there into their fight. Ancient desert fortresses and settlements were once more turned into homes for fighters and their families. Ancient warrior traditions and less-spoken of factions found a renewed place in the world.

The Ikwen are one side of an asymmetric war against a higher tech, invading enemy. They fight in a less organized, militia style, utilizing acquired weapons, not of their of own manufacture.  While we see them as very much freedom-fighting indigenous life forms, use them as alien invaders, allies, mercenaries or even lower tech indigenous forces for more organized warfare.


Designing the Ikwen, I have always had an image of their conflict in my mind, even if I have never quite assigned an enemy to them (this has become part of their appeal). In their back story they are an exploited indigenous people, rising up to fight for their home world. Part of exploring this back story has been trying to visualize what this world and their conflict might look like. To this end, I have been working with my concept artist, Todd Ulrich, to do some art that depicts their fight.

In the above picture we see several Ikwen moving through the rocky terrain of their home world. In the foreground three militia fighters move cautiously passed a long-downed flyer of alien origin. The foremost fighter packs with him a case containing extra ammunition. His companions can be see carrying Huli blades and assault rifles purchased from arms dealers, likely with valuable natural resources.  In the background, the other Ikwen are engaging an overhead enemy. The rocket launcher, hunkered down behind a half buried industrial rig is firing off his first rocket. After that, he can eject the spent canister from the disposable frame, dropping the second canister into place. ready to fire.  I hope that you enjoy this art from Todd Ulrich. As the Ikwen miniatures progress, I hope to have some more art done. 

The Ikwen range is designed to represent one side of a conflict against an undetermined foe, making them ideal opposition force for any range of miniatures as they are not designed to fight any specific force. This is not special, in itself, but what makes their weapon design tough as a militia force is that they have no pre-made world from which they would have sourced their irregular arsenal. When considering how to arm them, the decision was made to give the Ikwen weapons that were analogous to the weapons seen in terrestrial militia forces, but not human weapons. A balance between form and function had to be reached and with the help of artist Todd Ulrich, I think we did just that.


Todd took my notes and together we came up with what you see above. With the exception of the blades (Huli) the other weapons are very much cousins to weapons we know. Assault rifles, sub-machine guns, shotguns, and the rest of the cast are here. All familiar, but looking like they were made in a factory far away. This will allow them to fight any force of miniatures enemies and not have to worry about having weapons that are too human or too alien.

In a lot of ways the weapons were picked based on how they would look in the hands of miniatures. I can see Ikwen swinging around their Huli or lugging around the suitcase-like reloads of their rocket launchers while they scurry around, snapping off shots with their rugged assault weapons, all in a desperate play to fight whoever players pit them against.





The Ikwen do not wear conventional clothing because they really have no biological or societal imperative to do so. Having evolved in the environment in which they exist, unlike humans who evolved in warmer climates and then left that behind, the Ikwen are already protected from their environment by then nature of their bodies which include a small degree of natural body armour (e.g.thick, knobby skin). They have no external genitals either, so no reproductive parts to keep safe. They do wear religious clothing in the form of the breach cloth Zkoot. Another element that keeps them from covering up too much is that they breath through slits in their abdomen that are concealed under the scale there. As for body armor, it comes down to availability, the same sort of availability that limits the amount of body armor seen in current day Earthly militia/rebel/insurgent/freedom fighters. We see very few examples where such groups are equipped beyond the basics of war - a gun and some ammo.

Zkoot. My background in gaming starts as an RPG guy and this has stuck with me all along. I usually end up on the GM side of things and as such world building, character developing and background fluff are sort of second nature to me. This comes out in my miniatures projects as well whether it is my own gaming or designing stuff for release by LNG.

When developing the Ikwen, it was important form to manifest some sort of cultural elements in their designs. One of the easiest ways to do this in miniatures is through distinctive articles of clothing. In the Ikwen this came out as a sort of ceremonial cloth worn around the waist called a "Zkoot". 


Every Ikwen receives a Zkoot at birth. It is the first and last thing they will ever wear. The Zkoot is tied into their belief system and the Ikwen believe that they record the events of their life to be proclaimed when they enter the afterlife and join their ancestors. To die without a Zkoot is to be denied the afterlife. 

Zkoot are worn tied around the waist in a way that allows a wide panel to hang between the legs. This panel displays patterns and symbols that identify the family ties, community and even nationality of the Ikwen wearing it. The Zkoot is worn at all times except when being washed or repaired and even then certain rituals must be upheld in the way it is maintained including restrictions on materials, folding and storage. Holy men among the Ikwen do not wear the Zkoot around their waist. Instead they wear their sacred cloth draped over their head and shoulders, shrouding their faces. In this way, interaction with the holy men is not with them but directly with the lineage displayed on the Zkoot and thus the ancestral line of the Ikwen.

Because of the connection with the afterlife, the absence or loss of a Zkoot is a serious crisis for Ikwen. Those born outside of traditional family bonds or who are orphaned often have no Zkoot and live marginalized lives. Those without Zkoot or "Hadzakoot" are often looked on as untrustworthy, false, even corrupted as they are seen to have no accountability. It is no surprise that Hadzakoot are often involved in criminal dealings and other undesirable lines of work. It is possible for a Hadzakoot to acquire a Zkoot in some cases such as adoption, special religious rituals and high-level political decree. It is considered an incredibly solemn and selfless act to bequeath one's own Zkoot to another Ikwen and thus surrender ones chances at an afterlife.

Ki-Ki-Zkoot. There are few instances where the Zkoot plays directly into the actions of Ikwen as in the case of the Ki-Ki-Zkoot, a sect of fanatic warriors. Ki-Ki-Zkoot have always existed among the Ikwen but have always risen in numbers during times of great conflict when there is a need for those who are willing to do the things that would shame their lineage.  Ki-Ki-Zkoot surrender their sacred cloths in a ceremony in which they pass them on to an unfortunate soul, bringing them into their families to replace them. While this frees the fanatic of his obligations to his ancestors, it also indentures the recipient of the Zkoot to the great responsibility of not only fulfilling his obligation to his new family but also honoring the warrior who's place he has taken. The recipients known as Yotzkoot often go on to be civic leaders, frequently rising as priests, teachers, or other mentors to their communities. 

Once they have shed their Zkoot, these fanatics are unfettered by societies rules and expectations. They are now ready to fight an unrestricted battle and it is expected that they will do anything and everything to win short of suicide. While sacrifice and extremes are the stock and trade of these fanatics, to waste their lives and the opportunity needlessly is still looked on as taboo. Ki-Ki-Zkoot are often scarred and marked, showing their savagery in open displays. They often carry multiple weapons, including melee weapons.

Mugoda. Every society has it's rebels and those who buck convention. Among the Ikwen, these are the Mugoda or "Shadowy Ones". These Ikwen live by a different set of rules within  proper Ikwen society. They are a sort of under-society that exists to function where a society needs them to - breaking rules, while adhering to their own. In many ways the Mugoda are the organized crime syndicates of this alien culture. 

Like the Ki-Ki-Zkoot they exist to do things that polite Ikwen society does not look fondly upon. Unlike the warrior fanatics, these Ikwen have not surrendered their Zkoot but instead wear theirs proudly and garishly, attaching charms and trinkets, trophies and other embellishment to what is normally a very modest attire. They also pierce their skin with obvious signs of wealth and wear jewelry. To the Mougoda, it's best to live life well because the afterlife is not going to be pleasant. Mugoda afterlife is an eternity of low service and drudgery. It is also worth noting that dealing with Mugoda is allowed by common Ikwen belief as the layer of detachment absolves one of any real guilt. 

The Mugoda figure prominently in the Ikwen's fight as their underworld enterprise allows them access to materials and resources not available to those among regular society. This has allowed them to stockpile weapons and armor, fighting with gear that is often far more sophisticated than the rest of the Ikwen militias. In this way, these criminal syndicates provide a much needed backbone to regular militia, though often at a cost.





The Miniatures. At the end of this process we have the miniatures sculpted by Roderick Campbell. We hope you like them as much as we go.

Thanks for Reading.

Eli

Monday, 17 November 2014

Galactic Knights reaching goal for more packs expansion


“The Senate must be protected from the psychic assaults of the Utlragaranians or its crystal walls will crumble and the galaxy will be exposed to the mind tearing death of civilisation. A duty of rescue falls to the Galactic Knights who with their swords drawn and cloaks aflutter in the starry breeze do the bidding of the forces of well meaning. Riding among the flow of space these warriors of true and virtue will lay waste to the planets of the evil ones. Glittering beams and shining blades against tentacles and teeth amid a landscape of lava and blackened skies.”

That piece of fiction makes the hairs on the back of your hand stand up doesn't it.  It certainly did for me when I wrote it after looking at the concepts for what would become the HOF105 Galactic Knights.  I was not alone in this feeling and here we are in the winter after a summer release on the far side of nearly five hundred packs sold of these miniatures.  My thrust in this post is two fold. Firstly to say that when we reach five hundred packs we will expand the Galactic Knights as that was our promise and secondly to ask you to get yourself a pack if you have not already to put us over the goal set.  Thanks.


So what form could the expansion take with no pre-funding or other input?  Well based on the concepts that came from the initial Art Jam early in 2014 there are a number of avenues that might be taken.  I have tempered the raw talent of the initial input by laying out potential packs inside the guide lines for the HOF 15mm Science Fiction Range as well as the normal four poses of miniature to a ten miniature pack code.  Here is what we are thinking by order of probability and it is most likely to be two packs which will be the level of expansion.

Galactic Knights Command
The knights that exist in HOF105 would need some dedicated poses to lead them into the fray.  A command pack would have the poses that allow this.  A higher ranking commander along with dedicated specialists such as medical, psychic warfare, or communications or perhaps a battle standard.  We would refrain from a casualty pose in such as pack keeping it back for the future.  Final choice of posing would be up to the designer under designated role assignments.

Galactic Knights Support  
Perhaps the fantastical evil in the universe needs a bit more than energy swords, pistols and a rifle to put it down.  To that end a Support Weapons pack would have the poses for this role.  A chance here for four new miniatures armed with a variety of exotic beam or particle weapons.  After all you need to fight in the laser light and the shimmer glitter of impacting rays.  A pack like this when combined with the Command pack and the existing infantry poses would allow the creation of a whole force at platoon level.  

Bare Headed and Personalties for Galactic Knights
This possible expansion is more likely to be a third stage if the popularity of the miniatures persists as it would make the Galactic Knights a force of names.  Without their distinctive helmets and with bare heads you would be able to name them.   While a couple of the poses would be of the 'sergeant' type with typical weapons and armour except for their faces being shown, acting as squad leaders, the other two might be something more.  True personalities in more elaborate or totally different costume or armour.  The possibilities here for a noble leader are endless.

Female Galactic Knights
As you can see in the artwork there is an idea already in some form for the inclusion of female knights of the techni-colour future.  Different armour style but with the same ethos and drive of their male counterparts these would be a stand alongside pack.  Female miniatures have become more popular in recent years as a force in their own right within a range (we have such coming up for Security Force Alpha) and of course our sister brand The Ion Age has a lot of female poses and characters now.  Without a lot of feedback this would be a third stage possible expansion.  Personally I like the idea and the artwork if turned into a figure would be superb!

Galactic Knights Light Vehicle 
A knight needs his charger!  Certainly he does even in the rainbow hue of the stars.  There is no concrete notion as yet what such a vehicle would look like but it would certainly fulfil the needs of a scouting or small transport made for one or perhaps two riders.  Would it be ground bound or anti-gravity?  Certainly the idea of a floating far future bike is very appealing but then it might be much more exotic.  We would consider this a third stage pack for certain as it makes little sense to have it before we have command and support poses.  Ideas would be asked for before design sketches commenced.

There we have it.  The proposed expansion packs for HOF105 Galactic Knights.  Certainly the top two are most likely but it might be any of the others based on what happens next.  I will give it to the end of the month or so and then report what happened to you all.  Did we break the five hundred packs, will there be an expansion in 2015 and what will it be?  Only the future knows.

Thanks for Reading.

GBS

Monday, 3 November 2014

Expanding the Undead in the HOT 15mm Fantasy Range – Centaurs and Guard

“Love those new archers and spears in the HOT Range.  
How about some elite skeletons to go with them?!”

This is the next stage in our Undead expansion for the HOT 15mm Fantasy Range and you can read the first expansion blog post HERE if you missed it.  There was some nice feedback in October 2014 upon the release of the two bulked up codes (missile troop and spear toting 15mm scale skeletons) so its now time to talk about what is coming up next.  Among the acre of feeddback from customers about expanding the Undead was a desire for more veteran or heavily armoured and armed infantry and also some kind of mounted troops too.  All of these would be from scratch as existing codes would have all been bulked out and released so we put our thinking caps on and come up with two more packs that would be at home on any 15mm fantasy players wargame table.  This second expansion adds to existing codes as follows:


HOT98 Skeltaur Cavalry (6 Miniatures)
While I might be incorrect I think that these miniatures may well be unique and I have certainly never seen skeletal centaurs or 'skeltaurs' before in my meanderings.  This pack gives some mixed use Undead cavalry with a twist.  The first post is a skeltaur with spear and small shield wearing a felt up a sort of medium cavalry.  The second pose is a skeltaur knight in armour and helmet armed with spear and shield for heavier cavalry and the last pose is a skeltaur with a bow for missile cavalry. The pack is a random mix of the three poses for a total of six miniatures they will suit most settings from classic fantasy to dungeoneering and medieval fantasy crossovers too. They fit in well with the rest of the HOT Undead Range of packs 


HOT99 Skeleton Eternal Guard (16 Miniatures)
As your ranks of rattling bone boys advance to meet their mortal foes you sometimes think that it would be nice if they upped the ante a bit with a touch of extra armour to deflect incoming swords, spears, halberds and those pesky fire arrows too.  The upcoming Eternal Guard do that job nicely. Four different poses of Skeleton all in a mix of plate and mail armour.  The first pose with sword and round shield, the second an axe and round shield, the third a large two handed sword and the forth with a sabre raised and a large round shield.  Poses will be randomly mixed in the pack and these go great with HOT Skeleton archers and spears.  Use them to bolster your legions as they march the face of the world!  
As with the rest of the HOT 15mm Fantasy Range we will be offering the purchase choices of a single pack or three packs with a ten percent saving or a sampler with one of each pose in the pack (great for skirmishing or dungeon crawling) all at great prices. Suitable for any 15mm Fantasy wargame rules system from HOTT 2nd Edition to Age of Might and Steel and others such as Song of Blades and Heroes. 

We will be releasing these two codes on Friday 14th November 2014.

If you are a keen wargamer who plays the Undead in 15mm scale then there is already a lot to see in the HOT range.  Here are the current codes:

HOT40 Skeleton Missile Troops (16 miniatures)
HOT41 Skeleton Spears (16 miniatures)
HOT12 Ghoul, Wraith and Knight (16 miniatures)
HOT14 Hordes of the Dead (16 miniatures)
HOT21 Zombie Horde (16 miniatures)
HOT24 Undead Cavalry (6 miniatures)
HOT36 Mounted Wraiths (6 miniatures)
HOT63 Catapult with Undead Crew (1 set)
HOT64 Cadaver Zombies (10 miniatures)
HOT74 Wraith Lord on Fell Beast (1 set)
HOT83 Undead Command (16 pieces)
HOT95 Ghosts (10 miniatures)

These can all be found on the HOT 15mm Fantasy page of our website HERE.

If you have ideas for HOT then I always want to hear them.  The range almost always expands on the back of wargamers requests so comment here or all the better email me direct and let me know what you would like to see. There are mumblings of more monsters in the ether ports just now.

Thanks for Reading.

GBS

Friday, 12 September 2014

Corporate Ashigaru are Coming!

Later this month 15mm.co.uk will be releasing several new packs of miniatures into the HOF Range of 15mm scale science fiction. Following up on our first stage of the the warriors of the apocalypse we will be presenting the first stage of the whole Corporate Ashigaru range for use with Alien Squad Leader, UM011 USEME Cyberpunk and any other scale appropriate wargame rules system.

What are the Corporate Ashigaru? They are a feature of a lovingly imagined alternate future army list. They are the first stage. The world diverged and the Mega Corporations took over from governments. There is nothing beyond their power as they war with each other secretly and not so secretly. Corporate Ashigaru are the foot soldiers of that most powerful hub of the Corporations Neo-Tokyo. Bonded for life to their suited masters the Ashigaru make the will of the shogun of the board a reality. A unique looking force that speaks of a time when Japan really seemed like it would take over the world and cyborgs had circuit boards.

On the 18th of September 2014 there will be the following releases. These will be as packs and also with the options of three packs with a saving of 10% off list and single miniature purchase from pack codes.

HOF22 Corporate Ashigaru Personalities
HOF23 Corporate Ashigaru II
HOF24 Corporate Ashigaru Support
HOF25 Corporate Ashigaru Leaders
HOFP01 Corporate Ashigaru Platoon

There will also be a platoon pack featuring one of every pose including the original HOF76 Corporate Ashigaru pack. A big sampler if you will perfect for skirmishing gaming. A total of nineteen different miniatures sculpted by Elton Waters.

If you have any questions do let me know by comment or email.

Thanks for Reading.

GBS

Friday, 15 August 2014

15mm.co.uk is now on Facebook!

 
As of the start of this week 15mm.co.uk is on Facebook with its own page. This is an expansion of our website and blog presence and its a place where I will be putting all the news, releases, offers, specials, articles, fiction and more. Indeed if you are on Facebook you can comment and show us your miniatures and games using our thousands of codes. 
 
So have a look by clicking on the link and if we are of interest please hit the 'like' button. I might even run some competitions once its all purring away nicely. Go HERE. 
 
Thanks for Reading.
 
GBS

Monday, 21 July 2014

Human Colonial Army coming soon for Alien Squad Leader 2.0


It is the year 2100 and the Resource Wars are in full swing on Earth.  Nations feud to take what they can from a dying world that is all out of succour for her greedy children.  The richer power blocks have established small colonies on Mars and on the Moon in partial terraforming and in dome.  While the use of nuclear and chem-bio weapons is outlawed it is more out of fear than respect of life.  War is everywhere and the battle lines are in field and city both.   Before the strife reached its highest levels and regression began a dozen settlement ships were flung into the void in the 2080's founding Human possessions in nearby star systems. Those worlds are protected by the strained Colonial Defence Force against threat both of Earth origin and from among the stars themselves.

You might remember my musings about a brand new 100 point pre-packed army for Alien Squad Leader 2.0 back when we released the fantastic HOF27 Maginot Defence Turret and HOF28 Charger APC codes. Well the time for that release is fast approaching and its time for me to show you the composition of the 100 point army pack which will come with all the needed miniatures and all needed element bases (the great new resin cartouche bases put out a few weeks back) in a box with insert.  While the Maginot and the Charger have done really well on their own its is in this army that they come into their prime.  Read on:

HOF28 Charger APC with one of its three included turret options
HOF27 Maginot Turret with one of its two included weapon options

ASL02 Human Colonial Army (Security Force Alpha) 100 Points
Alien Squad Leader 2.0 Army Pack (Unpainted / Painted and Based) 

Colonial Army Veterans* (Regular Infantry)  HOF95, HOF98 (5) 7 Points *Command Stand
Colonial Army Veterans (Regular Infantry)  HOF104 (5)  7 Points
Colonial Troopers (Inferior Infantry) HOF96 (5)  5 Points
Colonial Troopers (Inferior Infantry) HOF96 (5)  5 Points
Colonial Troopers (Inferior Infantry) HOF97 (5)  5 Points
Colonial Troopers (Inferior Infantry) HOF97 (5)  5 Points
Colonial Troopers (Inferior Infantry) HOF97 (5)  5 Points
Colonial Troopers (Heavy Weapons) HOF100 (5)  5 Points
Colonial Troopers (Heavy Weapons) HOF100 (5)  5 Points
Support Droids (Robotic Infantry) HOF43 (5)  11 Points
Maginot Turret HOF27 10 Points
Maginot Turret HOF27 10 Points
Charger APC HOF28 10 Points
Charger APC HOF28 10 Points

HOF104 SFA Elite Troopers
This army pack consists of the following items:

45 Human Infantry
5 Robotic Infantry
2 Vehicle Kits
2 Defence Turret Kits
Bases: Fourteen (12 50mm x 50mm, 2 50mm x 100mm)

You can learn all about Human Colonial Armies in ASQL on pages 42-42 of the Alien Squad Leader rulebook.  These armies of this template type are characterised by their called up lower quality infantry defending their homeworld with the help of good defensive fire power and towers too.  One of the favourite templates for beginner players from our feedback and one to use against experienced players too.  This new army pack will get you into the game and playing plus it will save you 10% off list prices and the same if you choose to buy it pro-painted and based from 15mm.co.uk ready to play out of the box.

Thanks for reading.

GBS

Monday, 14 July 2014

Sneak Peek – Greens for new Trolls in the HOT Range


We are expanding our excellent and long running HOT (Hordes of Things) with new packs and among the first of these are two packs that have been topping the requests lists for a long time; Trolls. A central element in any Goblinoid army (Goblins, Orcs, Mountain Orcs, Hob Goblins and so on) are monsters and a firm favourite type of monster is the Troll. Big, ugly and stupid but with a feral lust for killing and raw flesh Trolls are really hard to bring down. So they fit right in with Goblinoids as a behemoth element in say a HOTT Army.

Our HOT3A Troll pack is a firm favourite and we must have sold literally thousands over the years of this pack. Lead designer Sam Croes looked at the original Troll very carefully and I asked him to be faithful to the styling of this original design. While there is no right way or wrong way to create a creature of pure fantasy there are styles to which you can assign your design. I favour what I would refer to as the high fantasy British approach when it comes to Trolls. Tall, rangy and thin with hooked noses and warts, pot belly and without intellect. This would be familiar to almost all wargamers as an approach. This is the approach that the original HOT3A Troll was designed under so it would be continued.

While the already existing Troll is hunched over and dragging a big stone headed hammer behind it the new greens feature a Troll in the same style (they could be monstrous brothers) but this one is standing up and has a similar but different style of stone headed hammer over its shoulder; its mouth open in a jagged toothed leer. The other new Troll is looking around while getting ready to dole out some pain with a gripped tree trunk. Each of these new greens is totally in scale with the original and stands around 25mm tall sole of foot to top of head. Provisionally these two will be supplied as codes HOT3C Troll and HOT3D Troll with two identical miniatures per pack. I think Sam Croes equalled the original Troll and they will all go well together in a little group of savage monsters.

If you enjoyed this short look at the new greens and have suggestions for an expansion to the HOT range then do let me know. You would be surprised how open we are to suggestions and creating what wargamers ask for. After all that is really just what these new Trolls are. We expect to release the new codes in a few weeks time.

Thanks for Reading.

GBS

Friday, 2 May 2014

HOF28 Charger APC multi-role vehicle released!

HOF28 Charger Armoured Personnel Carrier with Turret.
It is the year 2100 and the Resource Wars are in full swing on Earth.  Nations feud to take what they can from a dying world that is all out of succour for her greedy children.  The richer power blocks have established small colonies on Mars and on the Moon in partial terraforming and in dome.  While the use of nuclear and chem-bio weapons is outlawed it is more out of fear than respect of life.  War is everywhere and the battle lines are in field and city both.   For the winners there will be places among the stars a series of Human Colonies and for the losers only the arid taste of the towering exhaust of plumes of the mighty Ark Ships that are even now being built.  Welcome to the year 2100.

HOF28 with HOF104 SFA Elite Trooper for scale.
HOF28 Charger APC Kit  (6.00GBP)
This pack contains the resin and white metal pieces to assemble one 15mm scale Charger vehicle kit as an APC or turreted APC variant.  The Charger is the workhorse military and police transporter of the Human Colonies and Security Force Alpha.  Designed as a feature of the Human Colonial Army template in Alien Squad Leader 2.0 it is equally at home in any near future or such game system.  Parts are: Charger Hull, Charger Wheel Unit, Turret and Top Hatch (a choice of two configurations), Cannon Barrel and Non Lethal Barrel (a choice of two weapon options), a pair of hatch covers and a twin launcher unit which can be sited anywhere on the vehicle. Approx 60mm long and 30mm tall (without turret) when assembled.  Easy to assemble and great value. Make yours a military vehicle or law vehicle and choose pure APC or infantry fighting vehicle. The Charger is part of Security Force Alpha (SFA) in the HOF Range.  From battles to peace keeping or law enforcement roles it suits them all. HERE.

HOF28 Parts in the Pack.
Choose from a pack or three packs (saving 10% automatically on the price) supplied unpainted and without bases.  Some assembly required.  Mono image shows parts.  Image with HOF104 SFA Elite Trooper is for scale only as is image with SHM66 Skorath and miniatures not supplied.

The Charger is very adaptable and can be assembled in several ways for many uses.  Here are some examples all from the parts in HOF28:

HOF28 SFA Charger APC Variant rear view
HOF28 Frontier Charger APC Variant side view
HOF28 Frontier Charger APC with SHM66 Skorath for scale
HOF28 Police Charger with non-lethal turret variant.
HOF28 Police Charger rear view
HOF28 Police Charger APC Variant front view
We wanted this vehicle to be able to carry out many roles and have a unique near future adaptable look.  I think we have managed this.  Here is a link to the concepting post on the Charger.

All across the Human Colonies and on Terra itself there is a need for security after, during and even before the high rollers and expensive kit arrives in the battle zone. Security Force Alpha is just that force filling in as police, paramilitaries, mercenaries and planetary militias too. They are the faceless grunts that do the thankless jobs needed by all those who govern, control or enforce. Use them as you will from the near to the far future!

The SFA range contains more than fifty different poses of 15mm white metal miniatures and vehicles allowing a wargamer to assemble a cohesive force for their campaigns. A whole integrated range within HOF which will be expanded even more

GBS

Monday, 7 April 2014

HOF27 Maginot Defence Turret revealed at Salute 2014!

This code will be at the Alternative Armies trade stand TF07 for the Salute 2014 show on Saturday 12th April 2014 at Excel in London.  Get your hands on it first there from Sam Croes the designer of this model.  It will be released onto the 15mm.co.uk website during the week after the convention. Interested?  Read on...

HOF27 Maginot Defence Turret
It is the year 2100 and the Resource Wars are in full swing on Earth.  Nations feud to take what they can from a dying world that is all out of succour for her greedy children.  The richer power blocks have established small colonies on Mars and on the Moon in partial terraforming and in dome.  While the use of nuclear and chem-bio weapons is outlawed it is more out of fear than respect of life.  War is everywhere and the battle lines are in field and city both.   For the winners there will be places among the stars a series of Human Colonies and for the losers only the arid taste of the towering exhaust of plumes of the mighty Ark Ships that are even now being built.  Welcome to the year 2100.

HOF27 Maginot DT opposite side
HOF27 Maginot Defence Turret  (4.00GBP)
This pack contains the resin and white metal pieces to assemble one 15mm scale Maginot Defence Turret. The Maginot is a stationary structure that acts as a strong point for your forces in play.  Designed as a feature of the Human Colonial Army template in Alien Squad Leader 2.0 it is equally at home in any near future or such game system.  Parts are: Turret Main Body, Turret Ring (rotatable in mount when assembled), Turret Top, Cannon Barrel and Non Lethal Barrel (a choice of two weapon options).  Approx 40mm tall when assembled.  Easy to assemble and great value. The Maginot is part of Security Force Alpha (SFA) in the HOF Range.  From battles to peace keeping or law enforcement roles it suits them all.

Full details and more images will be in the release post for HOF27 Maginot Defence Turret...enjoy!

GBS

Tuesday, 18 March 2014

Salute 2014 Season for 15mm.co.uk..offers and releases

Its that time of year again and 15mm.co.uk is making its annual convention series of offers!  We will be attending Salute 2014 at Excel in London on Saturday the 12th of April 2014 as part of Alternative Armies trade stand.  Alternative Armies trade stand is TF07 and our theme this year is 'The Ion Age - 15mm Science Fiction'.  Our sister websites Alternative Armies and The Ion Age also have promotions running and are on our trade stand.

The Ion Age theme means that we will not be bringing any of our other ranges this year, that means no Flintloque and Slaughterloo or High Fantasy from Alternative Armies. No 15mm Fantasy or 15mm Historicals or Science Fiction (but the latest HOF 15mm Science Fiction will be there) from 15mm.co.uk. The products at stand TF07 on the day  will be entirely 15mm Ion Age range (miniatures, resin, terrain and books).

Code is: salute01

To that end we are offering a code to get 15% off any and all online orders with us valid until Monday 14th April 2014.  This offer is open to all customers across the world. If you are not attending then use it! If you are attending then use it!  As before we have the option to 'collect at salute' if you are attending which will save you the postage charge too.  If you choose to collect in person then, regardless if its from Alternative Armies or 15mm.co.uk or The Ion Age your package will be waiting for you with your name on it at Stand TF07, ask for it by name.

Use the code 'salute01' as it appears here during the checkout process on page two of the process (that is after you enter your payment details) on same page page as your postage choice in the  DISCOUNT box and your product total will automatically reduce 15% on screen.  Choose Collect at Salute if you are coming on the day and save the postage too.   Attending or Not Attending use The Code!  Go along to our other websites where they are offering 15% off all orders and collection on the day too.  You can learn more about promo codes on this page of our website.

We have a number of releases coming up during the promotion period up to 14th April.  We are always fair to our customers so here is a listing of those release so that you may time your orders if you wish to wait until a particular release is made:

March 18th – HOT95 Ghosts  (go here)
March 24th – V008 Laserburn Glaive APC (all variants)
March 24th – V009 Laserburn Imperial Scount Car vehicle (all variants)
March 31st – FMS01 15mm Modern Tents
March 31st – FMS02 15mm Torn Modern Tents
March 31st -  HOT34 Wyvern Remastered and Custom Pack


The discount code can be used to save on all of these new releases.

On the day of Salute 2014 we will have select brand new codes on the trade stand (TF07) which will be released ON THAT DAY for you to purchase (appearing on the website soon after) when beyond this promotional period.  These are:

HOF27 Maginot Defence Turret  (Resin and White Metal Kit)   
HOF28 Charger  APC (Resin and White Metal Kit)   
   

Two new HOF Codes created for use with Alien Squad Leader 2.0 or if you prefer any other 15mm game system such as USEME.  We will be having an introductory offer on them so not to worry!

Thanks for Reading.

GBS